Tag Archives: Hopeless Maine

Another Hopeless Christmas

It has, in recent years, become traditional for a few of the residents of Hopeless to come together in order to arrange some manner of Christmas entertainment, basking in the vague hope of igniting a small spark of festive joy in the hearts of their fellow islanders. The crucial words here are, of course, ‘to arrange’; on Hopeless it is seldom that an arrangement of any description pans out as planned. This said, however, the dubiously named ‘Christmas Extravaganza Committee’ gathered in a small back-room of The Squid and Teapot and allowed hope to prevail over experience.

“We could do a Nativity play”, suggested Philomena Bucket.
Doc Willoughby, who was only there on sufferance and the off-chance that there might be a free drink or three coming his way, raised an eyebrow.

“Not on Hopeless,” he said. “You’d be lucky to find three wise men and a virgin around here.”

This was the Doc’s annual joke – possibly the only one he knew – which he trotted out every Christmas with regularity. The others around the table laughed dutifully, probably in relief that the old chestnut had been aired and safely put to bed again until next year.
Bartholomew Middlestreet, the landlord of the inn, looked thoughtful.

“Do you remember the actor guy who lived here, the one that some folks reckon was eaten by that sea-serpent, Aboo-dom-k’n?
“Fromebridge somebody-or-other,” offered Norbert Gannicox, the local distiller.

“That’s the one,” said Bartholomew. “Well, he left behind a few bits and pieces, including a book on the history of acting. There was something in there about some ancient Christmas entertainment called… mummifying, I think.”

“Now that does sound entertaining,” observed the Doc, brightening visibly. “I can’t say that is something I’ve ever witnessed.”

“Well, as I recall, these various characters come on stage, they say who they are, then a couple of them have fight and one of them dies…”
“Ah…and then he gets mummified?” asked the Doc.

“Could be,” said Bartholomew. “But somewhere along the line the doctor brings him back to life.”

Doc Willoughby rolled his eyes.
“I think you’d better bring us the book,” he said, uneasily.

After the initial disappointment of discovering that, when mummers go out to mum, they rarely, if ever, have mummification on their minds, Doc Willoughby reluctantly agreed to take part in the entertainment, after making a mental note that the promised drinks tally had just doubled.

“Okay – so who are the characters, the dramatis personae?” he asked, always happy to drop in the odd Latin phrase, in hopes to impress.

“In this version there is Father Christmas, somebody called Room, Robin Hood, Beelzebub, Saint George, Bold Slasher, Mince Pie, a doctor and a Turkish Knight. That’s a lot of people!” replied Norbert, scratching his head.

“We’re going to have to cut a few parts out, as there are only four of us,” he added.

It was decided that Father Christmas, Saint George, the Turkish Knight and the doctor would have to do. Doc Willoughby was adamant that he was the only person qualified to play the doctor. After a certain amount of bickering the other parts were agreed; Bartholomew was to be Father Christmas, Philomena would be St. George and Norbert took on the role of the Turkish Knight.

Over the next week the troupe learned their not-too-demanding lines and Philomena, who doubled up as wardrobe mistress, trawled through the dusty attics of The Squid and Teapot in the hope of finding some vaguely credible costumes. By Christmas Eve the little band of thespians deemed themselves ready to meet their public.

Ariadne Middlestreet, wife of Bartholomew, was run off her feet behind the bar of The Squid and Teapot. The inn was full to bursting with the curious inhabitants of Hopeless (and some were certainly more curious than others). Beyond all hope, it seemed, they had gathered together on this cold Christmas Eve to witness the cultural highlight of the season. That, at least, is what the four actors told themselves. The truth was that most of the island was dying to see Doc Willoughby make a fool of himself.

Bartholomew, resplendent in a cherry-red dressing gown, matching woolly hat and cotton-wool beard, began the proceedings.
“In comes I, old Father Christmas.
Welcome in or welcome not,
I hope old Father Christmas will never be forgot.. “

As the play unfolded the characters introduced themselves. Saint George appeared in a helmet made from a saucepan with a broken handle and grey knitted woollen ‘chain mail’, eliciting cheers and whoops from the audience. As to be expected, the emergence of the Turkish knight, whose turban looked suspiciously as though it was made of pink chiffon, was met with boos and catcalls. These reactions, however, were as nothing compared to the negative reception given to the doctor, an innocuous member of the cast who is usually received on stage with a chorus of polite cheers. It is fair to assume that this display of general antipathy was not so much directed towards the character as at the actor, who had made no effort whatsoever to don any form of fancy dress, loudly opining that he knew better than most what sort of clothes a doctor should wear.

There are many who will tell you that Christmas is a time of miracles and this little entertainment, put on for the people of Hopeless, Maine, is proof positive that this is, indeed, the case, for, miraculously, nothing went wrong. The Turkish knight slew St. George, the doctor brought him back to life again with his bottle of elecampane and, to huge cheers, St George gave the Turkish knight his comeuppance. Nobody fluffed their lines, there were no embarrassing costume catastrophes and, unusually on Hopeless, no one was abducted, eaten, or even seriously injured. The general concensus was that the night had gone swimmingly well.

By the time that midnight struck most folks were home and safely in bed. Christmas Eve is, however, the most haunted of nights and the ghosts of the island were wide awake and honouring tradition by manifesting for the occasion.

Down in Creepy Hollow old Lars Pedersen, whom time had rendered so faint as to be almost invisible, tramped through the night, seeking in vain for his precious missing eggs.

In the privy of the Squid and Teapot, Lady Margaret D’Avening, the Headless White Lady, had perched herself daintily on the lavatory seat, while her head, floating next to her, sang Christmas carols.
Some distance away, on the other side of the island, her nemesis, Obadiah Hyde, the Mad Parson of Chapel Rock, was busily venting his joyless and protoplasmic spleen against the iniquities of Papists, adulterers and anyone guilty of enjoying a spot of Christmas debauchery, or indeed, anything at all.

Up on the headland the Little Drummer Boy marched proudly along, leading a rag-tag procession of shipwrecked wraiths inland. As it was Christmas Eve he had abandoned his usual ‘rat-a-tat-tat’ drumbeat for the more seasonal ‘pa rum pum pum-pum’

Meanwhile, high overhead, the phantom maiden-ladies of The Mild Hunt, mounted on flatulent mules, with their highly-strung spaniels forever yapping and getting in the way, had come to grief when they had become entangled with some flying reindeer. The somewhat overweight, white-bearded gentleman who seemed to be in charge, was desperately trying to turn his sleigh the right way up, while at the same time fiercely berating them. His face had become as red as the clothes he wore and, with no little venom, he concluded angrily (and quite correctly, as it happens) that they must be English, driving like that on the wrong side of the sky.

The only islander abroad that night was Rhys Cranham, the Night-Soil Man. Ghosts were familiar to Rhys and little surprised him anymore – but even he couldn’t believe his eyes as a not-particularly gentle rain of candy canes, sugar-mice and assorted toys fell noisily to earth.

Author’s note: The ghosts mentioned in ‘Another Hopeless Christmas’ can be encountered in several other tales, including:
‘The Eggless Norseman of Creepy Hollow’; ‘The Headless Lady’; ‘Chapel Rock’; ‘The Little Drummer Boy’ and ‘Ghost Writers in the Sky’.

The lighthouse

Hello people! (and others)

If you have been following the blog at all, you will know that there is a short Hopeless, Maine film in the works. Hopefully the first in a series. I’ve drawn the storyboards for a thirty second trailer which will require (among other things) the lighhouse that was built by Balthazar Lemon.

Claire Peacey has built the lighthouse for us in 3D, ready to be resin printed, painted and delivered to the studio (More on that process as it happens) To see more of Claire’s work please go here.

Hoping, as always, this finds you well, inspired and thriving.

Gothic festivities

For your delight and delectation, we bring you… the Hopeless Maine Winter Doom Festival card.

We’ve stolen this name from Merry Debonnaire as it is clearly more suitable for Hopeless than ‘Christmas’.

There is a history to our making seasonal cards, and it is a story worth telling. We started doing them to participate in the Tea and Jeopardy Advent calendars on Emma Newman’s podcast. You can find that here – http://www.teaandjeopardy.com/

Emma is a wonderful author, I love her work. She’s well worth checking out. She’s also on hiatus at the moment having had a hard time of it recently. You can find her books here – http://www.enewman.co.uk/my-books – and you should!

Designing Hopeless, Maine for film

Hello again people (and others).

As some of you will know, we are working on translating the Blind Fisherman (The prelude to Hopeless, Maine) to film. Towards this end, I’ve started sketching settings that will appear in the film to help me visualise the settings so that I can move on to storyboarding. Once the script is finalised, we’ll storyboard and go on from there. In order to help make all of this possible, I’ve begun studying producing and other aspects of filmmaking. We have a studio, cinematographer, production design and an art director. Our plan is to make this the first in a series of Hopeless, Maine set films.

In the words of our cinematographer, Gregg McNeil ” We’re making a strong statement with this first chapter of the Hopeless Maine Anthology and we hope to continue this with other filmmakers, directors and storytellers each weaving their own visual tale.”

We will keep you up to date on our progress!

Hoping this finds you well, inspired and thriving.

Hopeless Role Play

As a young human, I played a fair few role play systems and it was a significant part of my life. One of the normal features of a role play game is that the world is… well… world sized. The setting you game in is usually as large as your imagination is willing to invest in.

A role play game set on Hopeless Maine is clearly a very different kettle of fish (or tentacles). It is, by any definition, a rather small setting. You could walk across it in a matter of days, and one of the features of the island is that it is very hard to leave it and go elsewhere. It is a tiny reality of its own, full of weirdness, but it is not really how most role play worlds function.

But, small can be beautiful. Small can be really intense and there’s not much scope to run away from the consequences of your actions. Everything you do as a player on Hopeless will stay round to haunt you – probably in a literal sort of way. You can’t just leave town and move on if things don’t go well, or you’ve nabbed the treasure or made an enemy. Outside of town, beyond the farms it is difficult to survive, which is why people mostly aren’t living there.

Hopeless as a role play setting is really good for intense scenarios. It lends itself to mysteries and murder mysteries. If you’re looking for a setting where your characters will have to make long term relationships with NPCs, this is for you. If you’re looking for situations where people have to think and role play rather than dungeon crawl, Hopeless works well. It’s not going to be the right setting for anyone who wants to spend their time slaying monsters, grabbing treasure and hooking up with pretty NPCs. But, if you like your gaming experiences to be weirder, more gothic and with more focus on the role play, this could well be the ideal setting for you.

The Hopeless Maine role play game has been a work in progress – and largely the work of Keith Healing – for some time now. We will have some significant news for you soon, we think, which is why I’m dangling this teaser-tentacle today. Also, the cover above is the old cover, there will be a new cover soon…

Jed Grimes

Jed Grimes runs the Hopeless Maine hardware store. However, sourcing on Hopeless is a bit haphazard. People who make stuff tend to want to sell or trade it themselves. Mostly what Jed sells is stuff he has scavenged, and he’s a really good scavenger. He also plays the long game. When a ship flounders off the Hopeless coast, most people are out there looking for exciting things they can use or eat straight away. Jed takes home bits of wood, and nails.

He’s really into nails.

Jed is also the sort of person to take a length of heavy ship’s rope and pick it apart for usable threads. He’s almost as much into string as he is nails.

If you’ve read Hopeless Maine: Victims, you’ll already know a few other things about Jed. His life is complicated, but, no spoilers for the people who haven’t got that far.

These Our Revels part three -Darkbox.


Next to last in the series of These Our Revels, which started with a concept  from Hopeless, Maine and has been brought into the world by a concerted creative effort lead by Fiona Sawle and Nimrod Lancaster.  This stunning eerie photo was taken by  Gregg McNeill of Darkbox Photography during the Sanctuary event.

Gregg has this to say  about this plate-

” I love this plate. Exposure time was a trim 4 seconds because it was taken out doors, under a marquee, so lots of ambient soft UV light. It’s only the second time ever I’ve made portraits outside at an event. ”

There were additional challenges due to the weather conditions that day, and their Marquis  nearly blew down overnight.

Steampunks in general, and our people in particular are absolutely bloody amazing.

Darkbox Photography have a patreon which can be found here. Please do support their work!

Dustcats!

Dustcat news!

We are very excited to announce that we have raised enough money to fund a dustcat puppet for our Hopeless Maine film. Many thanks to everyone who chipped in! If you’re new to all this and have a sudden urge to get involved, start here – https://hopelessvendetta.wordpress.com/bringing-hopeless-maine-to-the-screen-one-creature-at-a-time/

 

The dustcat will be a marionette, able to waft about and gesticulate in charming ways. There will be updates and progress shots, so, watch this space.

A new Spoonwalker in the family

The continuing adventures of the spoonwalker hereby commence!

I got a message from Gregg McNeill (Yes, that’s the same Gregg from Darkbox Photography and the film project. Well done for keeping up!) asking to borrow my Spoonwalker as he wanted to do a photographic print of a Spoonwalker in a bell jar. I was thrilled at the idea! Then I had a closer look at the Spoonwalker I had made and realised he would never survive the trip through the post. He’s made of air dry clay and wire (and spoons, obviously). I then remembered that I was owed a favour by a well known maker and creator of wonders. None other than Herr Döktor! I contacted him at his lair of strange and sometimes dangerous things and asked if the favour I owed him would  equate to something like a Spoonwalker. As it turned out, it did! (or near enough!) So we now have a new Spoonwalker in the family. Here we see a progress shot and the little bloke himself  and a charming rampage in the garden. There are plans for a Spoonwalker II now, who might be cast so that more of the charming (and slightly unsettling) little creatures might be unleashed on a now vaguely suspecting world. The one you see here, will now be sent to Gregg so that he might be the subject of an utterly splendid photographic print using vintage processes.

 

The film story – going public

For some weeks now I’ve been telling the story of the Hopeless Maine film project, how it got started and what’s happened along the way. The decision to go public with it as a process came some way into the journey.

Normally films turn up in the world as finished items. We may have had some teasers along the way – usually around casting, but the process remains largely hidden. This is fine when you have a massive budget to make a film and another massive budget to promote it. We started with only our own money. We aren’t a studio, none of us are famous enough that our names guarantee the project success. We can’t whip out a Hopeless Maine film from nowhere and expect many people to care.

The two main considerations were, how we fund the film and how we find an audience. So, it made sense to go public as a way of tackling those specific issues. We’ve started crowdsourcing to fund the puppets, which means we can get started there and hopefully the progress we make will enthuse people and build interest around the project as a whole.

There are also a lot of other, less businesslike reasons for doing it this way. We’re a team of steampunks, for the greater part. We belong to a community and we met each other through those community spaces. The desire to feed back to said community is strong. We want to bring people with us because we feel there are a lot of people who are our people, and who are a key part of the context in which this is all happening. And we want to give back by sharing what we’re doing.

Hopeless Maine was always intended to be a community project. Tom has brought all sorts of people into it in different ways over the years. Not all of them stuck around, some of us did. I’m not his first author, but I am the one it’s been hardest to get rid of! As Hopeless lays its various strange eggs in other people’s minds, we want to say yes to that, to open up space for other people and other visions.

Also, this is the bit that I can do. I can tell you the story of what happened. I’m the least experienced team member, the one with the fewest relevant skills. It is incredibly exciting watching what everyone else is doing with this and seeing how amazing the team are. But from here, I will mostly be loitering at the edges, because there’s not much I can usefully do. Hold the odd puppet maybe.

I’m telling the story of the project as it unfolds because that lets me feel like I’m still involved, which is nice. Thank you for giving me that space.